# CodeWalkerMod — Mapping acceptance worksheet

**This is an empty user-fillable template. No native or in-game tests are claimed by the website.** Copy it once per map revision. Do not share personal server addresses, private asset files or licensed game data.

## Test identity

| Field | Enter your result |
| --- | --- |
| UTC date / tester | |
| GTA V edition (Legacy or Enhanced) | |
| Target game/server build | |
| Windows + CodeWalker build | |
| Blender / Sollumz / companion versions (if MLO) | |
| Source project hash / revision | |
| Exported ZIP or source hash | |
| Resource folder / revision | |
| Intended world coordinates and heading | |
| Conflicting map resources disabled during isolation | |
| Links to your own legitimate test screenshots / video | |

## Stage A — source (not native output)

- [ ] Named model/archetype dependencies are present or documented as unresolved.
- [ ] Source entity count, coordinates and transforms match the authoring project.
- [ ] All source files are saved to a separate editable folder.
- [ ] Any exported XML is identified as XML, not disguised as a native YMAP/YDR/YTYP/YBN.

Status: **Unverified** (change only after performing the checks).

## Stage B — CodeWalker native import and reload

- [ ] Native files created with a compatible Windows toolchain; note the exact versions.
- [ ] Expected YMAP/YTYP/YDR/YBN files exist for this particular resource.
- [ ] The exported YMAP has appropriate calculated flags/extents.
- [ ] YTYP archetype references and YMAP entities survive a close/reopen in CodeWalker.
- [ ] Dependencies and unresolved references are recorded.

Status: **Unverified** (do not mark passed for an XML export alone).

## Stage C — development FiveM server

- [ ] The resource starts without new streaming or manifest errors.
- [ ] YMAP objects appear at the intended location from a distant approach.
- [ ] Props have expected rotation, ground contact and visible LOD behavior.
- [ ] Reconnect, stream away/back and restart the resource without regression.
- [ ] For MLO: walk through each entrance and between rooms in both directions.
- [ ] For MLO: floor/wall collision, portals, visibility and culling work from both sides.
- [ ] The test is repeated with the other intended map resources enabled.

Status: **Unverified** (replace with Pass/Fail only after an actual in-game test).

## Failure record

| Reproduction step | Expected | Observed | Screenshot / log | Change made | Retest |
| --- | --- | --- | --- | --- | --- |
| | | | | | |

**Scope warning:** A source-stage pass does not prove native compilation; native parsing does not prove FiveM gameplay; one tested game edition does not establish compatibility with another. No GTA assets or third-party binaries are distributed with this template.
