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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>CodeWalkerMod — Field guide</title><link>https://codewalkermod.com/</link><description>Learn CodeWalker for FiveM. Practical mapping tutorials, a complete MLO learning path, and references for GTA V creators.</description><language>en</language><atom:link href="https://codewalkermod.com/rss.xml" rel="self" type="application/rss+xml"/><item><title>YMAP vs MLO: choose the right starting point</title><link>https://codewalkermod.com/blog/ymap-vs-mlo/</link><guid isPermaLink="true">https://codewalkermod.com/blog/ymap-vs-mlo/</guid><description>They are not competing map formats. Understand the distinction before choosing a simple prop map or a structured interior.</description><pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate><category>Mapping decisions</category></item><item><title>Install CodeWalker and open your first world</title><link>https://codewalkermod.com/tutorials/install-codewalker/</link><guid isPermaLink="true">https://codewalkermod.com/tutorials/install-codewalker/</guid><description>Choose the right download, point CodeWalker at GTA V, and start a project without touching your original game archives.</description><pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate><category>Getting started</category></item><item><title>CodeWalker, Blender and Sollumz: who does what?</title><link>https://codewalkermod.com/blog/codewalker-blender-sollumz/</link><guid isPermaLink="true">https://codewalkermod.com/blog/codewalker-blender-sollumz/</guid><description>Give each tool a clear job and stop asking the viewport to prove that the entire asset pipeline works.</description><pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate><category>Tools</category></item><item><title>Find your way around CodeWalker</title><link>https://codewalkermod.com/tutorials/navigate-codewalker/</link><guid isPermaLink="true">https://codewalkermod.com/tutorials/navigate-codewalker/</guid><description>Learn the world camera, selection mode, transform widgets, Project Window and archive explorer without confusing their controls.</description><pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate><category>Getting started</category></item><item><title>Legacy and Enhanced: plan two build targets</title><link>https://codewalkermod.com/blog/legacy-and-enhanced/</link><guid isPermaLink="true">https://codewalkermod.com/blog/legacy-and-enhanced/</guid><description>Separate source from target-specific exports, follow current conversion guidance, and avoid claiming compatibility you have not tested.</description><pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate><category>Compatibility</category></item><item><title>Create your first FiveM YMAP</title><link>https://codewalkermod.com/tutorials/first-fivem-ymap/</link><guid isPermaLink="true">https://codewalkermod.com/tutorials/first-fivem-ymap/</guid><description>Place a small group of existing props, calculate the map bounds, and turn the result into a resource you can test.</description><pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate><category>Mapping</category></item><item><title>Start with one room, not a whole city</title><link>https://codewalkermod.com/blog/start-with-one-room/</link><guid isPermaLink="true">https://codewalkermod.com/blog/start-with-one-room/</guid><description>A practical scope rule for a first mapping project: one observable behavior, one repeatable export, then one more complication.</description><pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate><category>Workflow</category></item><item><title>YMAP, YTYP, YDR and YBN explained</title><link>https://codewalkermod.com/tutorials/gta-file-formats/</link><guid isPermaLink="true">https://codewalkermod.com/tutorials/gta-file-formats/</guid><description>A practical guide to the files behind a FiveM map: what each one owns, what it does not own, and where to investigate a failure.</description><pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate><category>Reference</category></item><item><title>Connect Blender, Sollumz and CodeWalker</title><link>https://codewalkermod.com/tutorials/blender-sollumz-setup/</link><guid isPermaLink="true">https://codewalkermod.com/tutorials/blender-sollumz-setup/</guid><description>Set up a small, versioned asset pipeline and round-trip one original prop before committing to an entire interior.</description><pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate><category>Tools</category></item><item><title>How to create a FiveM MLO</title><link>https://codewalkermod.com/tutorials/create-fivem-mlo/</link><guid isPermaLink="true">https://codewalkermod.com/tutorials/create-fivem-mlo/</guid><description>Build a small two-room interior with Blender, Sollumz and CodeWalker, then package and test it as a FiveM resource.</description><pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate><category>MLO creation</category></item><item><title>Make rooms and portals work</title><link>https://codewalkermod.com/tutorials/rooms-and-portals/</link><guid isPermaLink="true">https://codewalkermod.com/tutorials/rooms-and-portals/</guid><description>Use a two-room test to separate portal connectivity, room bounds and visibility problems from collision problems.</description><pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate><category>MLO creation</category></item><item><title>Build collision you can actually walk on</title><link>https://codewalkermod.com/tutorials/mlo-collision/</link><guid isPermaLink="true">https://codewalkermod.com/tutorials/mlo-collision/</guid><description>Separate visible geometry from collision and test floors, entrances and room boundaries with a reproducible route.</description><pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate><category>MLO creation</category></item><item><title>Stream your map as a FiveM resource</title><link>https://codewalkermod.com/tutorials/stream-map-fivem/</link><guid isPermaLink="true">https://codewalkermod.com/tutorials/stream-map-fivem/</guid><description>Build a clean resource, register custom YTYPs, start it on a development server, and verify the delivered files.</description><pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate><category>Deployment</category></item><item><title>Optimize an MLO without guessing</title><link>https://codewalkermod.com/tutorials/optimize-mlo/</link><guid isPermaLink="true">https://codewalkermod.com/tutorials/optimize-mlo/</guid><description>Establish a repeatable camera route, measure changes, and distinguish geometry, textures, visibility and streaming costs.</description><pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate><category>Optimization</category></item><item><title>Diagnose missing or flickering interiors</title><link>https://codewalkermod.com/tutorials/debug-missing-interiors/</link><guid isPermaLink="true">https://codewalkermod.com/tutorials/debug-missing-interiors/</guid><description>Use the symptom to choose the next check instead of cycling through cache deletion, draw-distance changes and random flags.</description><pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate><category>Troubleshooting</category></item><item><title>Build a repeatable MLO release checklist</title><link>https://codewalkermod.com/tutorials/release-testing/</link><guid isPermaLink="true">https://codewalkermod.com/tutorials/release-testing/</guid><description>Package a matched set of assets, test realistic approaches and transitions, and prepare a rollback before distributing a map.</description><pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate><category>Deployment</category></item></channel></rss>
