CodeWalker.
By dexyfex.
The GTA V world viewer and map editor behind the workflow. Get the author’s archive, then follow the first-launch guide.
CodeWalker v30_dev46
Archive listed on the author’s GTA5-Mods page.
- Author
- dexyfex
- Archive date
- January 29, 2024
- Download host
- files.gta5-mods.com
Direct ZIP link. No application files are hosted on this site. This is a specific archive, not a claim that it is the latest build.
Before you download
The author distributes development builds through the channels linked from the original project. Check those instructions before choosing a build for a new project.
Author’s linked DiscordChoose your target edition and follow the current conversion guidance. An old archive link is not an Enhanced compatibility statement.
Read the edition planning noteOpen your first world
- Extract the full ZIP into its own folder.
- Run CodeWalker and select your GTA V installation.
- Let the world load, then save a new project.
Requirements, with context.
Historical requirements are not a guarantee
for every current build or asset target.
- Game
- PC version of GTA V; choose the correct edition for your toolchain.
- Processor & memory
- x64 processor; 4 GB RAM, with 8 GB or more recommended in the README.
- Graphics
- DirectX 11 and Shader Model 4.0 capable graphics.
- Windows
- The historical README lists Windows 7 and above. This is not a recommendation to use an unsupported OS.
- .NET Framework
- The README lists 4.5 or newer; the GTA5-Mods description specifies 4.5.2. Follow your chosen release’s instructions.
Sources: CodeWalker README and author’s release description.
A few things worth knowing.
Is this the official CodeWalker website?
No. This is an independent learning resource. CodeWalker is created by dexyfex; the original source and release pages are linked throughout this site.
Does the download include GTA V?
No. You need a GTA V PC installation. CodeWalker is an editing and viewing tool, not a copy of the game.
Can CodeWalker create a complete MLO on its own?
CodeWalker is part of the workflow. Our MLO path uses Blender and Sollumz for original geometry and GTA asset preparation, CodeWalker for inspection and placement, and FiveM for deployment tests.
Is there a verified newest build on this site?
No. The direct link is the supplied dev46 archive. Use the author’s current release channels for newer builds and version-specific requirements.