Build a place
worth walking into.
An eight-part path from a working toolchain to a two-room FiveM MLO. Read in order, build as you go, and keep your progress in this browser.
One workshop.
Every essential layer.
Learn how geometry, archetypes, rooms, portals and collision fit together. No assumed shortcuts. No claim that a viewport screenshot proves an in-game result.
Read the complete MLO guideBring basic Blender skills and access to a development server. The diagram is a learning model, not a downloadable game asset.
Go from setup to server.
- 01
Install CodeWalker and open your first world
Choose the right download, point CodeWalker at GTA V, and start a project without touching your original game archives.
- 02
Create your first FiveM YMAP
Place a small group of existing props, calculate the map bounds, and turn the result into a resource you can test.
- 03
Connect Blender, Sollumz and CodeWalker
Set up a small, versioned asset pipeline and round-trip one original prop before committing to an entire interior.
- 04
How to create a FiveM MLO
Build a small two-room interior with Blender, Sollumz and CodeWalker, then package and test it as a FiveM resource.
- 05
Make rooms and portals work
Use a two-room test to separate portal connectivity, room bounds and visibility problems from collision problems.
- 06
Build collision you can actually walk on
Separate visible geometry from collision and test floors, entrances and room boundaries with a reproducible route.
- 07
Stream your map as a FiveM resource
Build a clean resource, register custom YTYPs, start it on a development server, and verify the delivered files.
- 08
Optimize an MLO without guessing
Establish a repeatable camera route, measure changes, and distinguish geometry, textures, visibility and streaming costs.
Progress means “marked as read,” not skills certification. It stays in this browser and is never sent to a server. About local storage.
Start with one object.
Get CodeWalker, open the world, and make your first change.