Install CodeWalker and open your first world
Choose the right download, point CodeWalker at GTA V, and start a project without touching your original game archives.
From your first camera movement to release-ready interiors. Pick a level, find a problem, and get back to building.
12 tutorials
Prefer a structured path?Choose the right download, point CodeWalker at GTA V, and start a project without touching your original game archives.
Learn the world camera, selection mode, transform widgets, Project Window and archive explorer without confusing their controls.
Place a small group of existing props, calculate the map bounds, and turn the result into a resource you can test.
A practical guide to the files behind a FiveM map: what each one owns, what it does not own, and where to investigate a failure.
Set up a small, versioned asset pipeline and round-trip one original prop before committing to an entire interior.
Build a small two-room interior with Blender, Sollumz and CodeWalker, then package and test it as a FiveM resource.
Use a two-room test to separate portal connectivity, room bounds and visibility problems from collision problems.
Separate visible geometry from collision and test floors, entrances and room boundaries with a reproducible route.
Build a clean resource, register custom YTYPs, start it on a development server, and verify the delivered files.
Establish a repeatable camera route, measure changes, and distinguish geometry, textures, visibility and streaming costs.
Use the symptom to choose the next check instead of cycling through cache deletion, draw-distance changes and random flags.
Package a matched set of assets, test realistic approaches and transitions, and prepare a rollback before distributing a map.
Try a broader term or a different level.
Get CodeWalker, open the world, and make your first change.