Keep the right tools
within reach.
A manifest helper, the key file formats, essential controls, and direct links to the projects that make the workflow possible.
Write your map manifest.
For a simple streamed map and an optional custom YTYP.
Not a validator for a complete MLO.
fx_version 'cerulean'
game 'gta5'
-- Resource: cw_workshop
this_is_a_map 'yes'
files {
'stream/cw_workshop.ytyp'
}
data_file 'DLC_ITYP_REQUEST' 'stream/cw_workshop.ytyp'
ensure cw_workshopMatch these names to your actual exported files. Read the resource tutorial or check the Cfx.re reference. The helper does not upload anything.
Download an empty resource scaffoldIncludes a manifest and instructions only. No GTA assets or finished MLO are included.
Know which file does what.
.ymap- Map dataPlaces entities in the world.
.ytyp- Archetype definitionsDefines placeable assets; MLO definitions include interior structure.
.ydr- DrawableStores a model and associated rendering data.
.ytd- Texture dictionaryStores texture data.
.ybn- Bounds / collisionDescribes collision geometry and bounds.
.cwproj- Editor projectKeeps CodeWalker work organized; not a FiveM game asset.
The controls you will use most.
Default bindings from the author’s README. In edit mode, camera movement requires holding the left mouse button without interacting with a widget. See the full controls guide.
Your mapping toolbox.
CodeWalker
Inspect GTA data, explore the world and edit placements.
Blender
Create the original geometry and editable source scene.
Sollumz
Prepare GTA V asset structures inside Blender.
Cfx.re documentation
Resource manifests, data files and deployment references.
The author’s release page includes actual CodeWalker screenshots and demonstration videos. This site’s local artwork consists of original educational diagrams.
View the author’s screenshots & demos